最终幻想X

2001年電子遊戲
(重定向自最終幻想X

最终幻想X(日语:ファイナルファンタジーX,英语:Final Fantasy X,台旧译「太空战士X」)是由史克威尔(今史克威尔艾尼克斯)於2001年发行的电子角色扮演游戏,为最终幻想系列第10部正传。由於台灣舊譯為當時史克威爾授權的台版攻略本與媒體使用的名稱,故也有玩家簡稱此作為太10。游戏最初在索尼PlayStation 2平台发售,2013年之后以《最终幻想X/X-2 HD重制版》名义推出高清化复刻版,先后登陆PlayStation 3PlayStation VitaPlayStation 4Microsoft Windows平台。本作為最终幻想本傳系列从预先渲染的背景转向全3D運算场景的首例,並首度為遊戲角色启用配音。《最终幻想X》以“計算時間戰鬥”(CTB)系统取代了即时战斗(ATB)系统,并使用名为“幻光球盘”的新升级系统。

最终幻想X
  • ファイナルファンタジーX
  • Final Fantasy X
日版封面
类型角色扮演
平台PlayStation 2
开发商史克威尔
发行商
总监北濑佳范
制作人北濑佳范
编剧野岛一成渡邊大祐鸟山求
程序杉本浩二、片野尚志
美术直良有佑野村哲也
音乐植松伸夫滨涡正志仲野顺也
系列最终幻想系列
模式单人
发行日
  • 日本:2001年7月19日
  • 北美:2001年12月17日
  • 澳洲:2002年5月17日
  • 欧洲:2002年5月24日
国际版
  • 日本:2002年1月31日

游戏设定于奇幻世界史匹拉,讲述一行冒险者为击败破坏性怪物“辛”而踏上旅程的故事。玩家角色提达是水鬥球運動的球星,在家乡札纳尔坎德被辛毁灭后发现自己身处異世界的史匹拉。在到达史匹拉后不久,提达加入了召唤士尤娜巡迴朝圣并消灭辛的队伍。

《最终幻想X》从1999年开始开发,製作预算約40億日圓,团队逾百人。本作是正传中首款非植松伸夫独立配乐的游戏,植松选择滨涡正志仲野顺也作為合作搭檔。《最终幻想X》获得评论和商业成功,PS2版本全球销量超过800萬套[1]。续作《最终幻想X-2》于2003年3月发售,是首款最终幻想游戏后传。

玩法

《最终幻想X》和前作相同,都使用第三人称视角;玩家直接操控主人公提达在世界各地与对象或人物互动。然而有别于前作,世界和城镇地图完全整合,城镇以外的区域也以同样比例显示。在遇敌时,屏幕会切换到回合制战斗画面,玩家角色和敌人都会等待到自己的回合行动[2]

和使用可自由移动的俯视世界地图的早期作品不同,《最终幻想X》中几乎全部区域都是直接相连的。区域以线性方式连接,即之间通常只有一条道路,但在游戏后期获得飞空艇后,就可以瞬间移动到史匹拉各地点。区域几乎全部使用三维画面,镜头会随着人物移动发生变化。和系列前作类似,《最终幻想X》也有几个小游戏,其中以虚构水下运动“水鬥球”最为知名[3]

战斗

《最终幻想X》以計算時間战斗(Count Time Battle)[4](美版称“条件回合制战斗”,Conditional Turn-Based Battle缩写CTB)系统取代自《最终幻想IV》起使用的即时战斗(Active Time Battle、ATB)系统。ATB的理念使用了实时元素,而CTB为等待玩家操作的回合制形式,因此CTB设计可让玩家在无时间压力的环境下选择指令。屏幕右上方的圖表时间轴列出了之後數回合中的行动对象,而所選行动会可能改變回合顺序。玩家在战斗中至多能同時控制三名角色,並可透過换人系统随时替换参战队员。可以打出高伤害的特殊攻击极限技以“过载”名义在《最终幻想X》中重新出现。大多数技能要用按键输入来强化威力[5]。虽然角色最开始只能在受到强力攻击后增加过载,但之后可以切换为其它解锁过载增长方式[6]

《最终幻想X》使用了和系列之前游戏大不相同的召唤系统。之前作品采用召唤兽出现,发动一次行动然后消失的方式,而《最终幻想X》的召唤兽出现时将完全替换战斗队伍,直到召唤兽打赢战斗、被击败,或是被玩家召回。召唤兽有自有其能力值、指令、特殊攻击、魔法和过载。玩家在游戏过程中可以获得5个召唤兽,此外还能通过完成支线任务获得3个召唤兽[5]

幻光球盘

如同系列前作,玩家可以通过击败敌人与获得道具来发展强化角色,然而传统的经验值系统被新的“幻光球盘”系统取代。幻光球盘上有大量有能力值和能力节点,节点间以预定的路线连接。和角色升级时提升预设的能力值不同,每名角色在获得足够能力值(AP)后会提升“幻光球等级”(SP),玩家通过消耗幻光球等级在幻光球盘上移动,并使用“幻光球”道具解锁节点上的能力[7]

玩家可通过幻光球盘系统将角色自订为中意的战斗职能,例如将白魔导师职业的尤娜转为物理輸出手,将剑士奥隆转为治疗者。《国际版》和PAL区版游戏加入了可选的“专家”版幻光球盘;在此版本中,全部角色皆从图盘中央开始,玩家可自选路线走盘。与之相对,专家版图盘总节点数减少,游戏中可以强化的能力值也随之降低[8]

情节

设定与角色

《最终幻想X》设定于虚构世界史匹拉(Spira),由一块可以划分为三个次大陆的大陆,及周围的热带小岛构成。包括热带的比塞德和基利卡岛、温带的米海恩地区、以及寒带的马卡拉尼亚和嘉嘉泽图山地区。虽然史匹拉居民以人类为主,但亦有其他种族,如技术先进但被剥夺公民权的人类亚族阿尔贝德族人,他们有独特的绿眼睛,使用特殊的语言[9][10]。瓜德族是有细长手指,类似树木的外观的亚人。其他亚人种族还有类似狮子的隆索族和类似青蛙的海佩罗族。史匹拉中其他有意识的物种还有“亡者”,他们是有强烈意志而维持实体形态的死者灵魂。在史匹拉中,死去而未被召唤士超度到异界者会因嫉妒生者而变化为魔物,它们可以在游戏各处遇到[11];与之相对,亡者因对阳世有着强烈留恋,而保持着自己的性格。史匹拉的其他物种除了猫、狗、鸟、蝴蝶等真正的动物外,还有两栖的幻光象;以及在大多数最终幻想游戏中登场,不会飞的大鸟陆行鸟。较之于之前最终幻想游戏主打的欧洲风世界,史匹拉更贴近于东南亚风,其中特别是植被、地形、建筑和名称[12]

《最终幻想X》有7名主要玩家角色。最先登场的提达是开朗的少年,札纳尔坎德的水鬥球明星,在和辛相遇并被传送到史匹拉后,开始寻找回家的方法[9]。为此,他加入了召唤士尤娜寻找究极召唤打倒辛——一个类似鲸鱼的怪物——的队伍[13]。队伍其他成员为:基马利·隆索,自尤娜幼年开始就在守护她的隆索族的年轻战士[14]瓦卡,水鬥球运动员,他的弟弟被辛杀死[15][16]露露,和尤娜与瓦卡关系亲密的黑魔导师[13]。在旅行中又有两人加入队伍:奥隆,曾和提达与尤娜父亲10年前击败辛的原武僧[17]琉克,尤娜表妹,活泼的阿尔贝德族女孩,是提达来到史匹拉后首个对他表示友好的人[9]

故事

《最终幻想X》的故事採用倒敘法展開——遊戲開始時,提达和伙伴们在一座古城遗迹的外面,準備敘說自己的故事。提达的家乡是高科技都市札纳尔坎德,他則是著名的水鬥球运动明星[18]。在水鬥球比赛中,城市遭受巨大生物的攻击,這種生物被称作“辛”(SIN:罪惡)[19]。辛破坏了札纳尔坎德,并将提达和奥隆带到史匹拉世界[9]

在到达史匹拉后,提达被阿尔贝德的打捞船所救。当谈到他来自札纳尔坎德時,琉克卻告诉他,札纳尔坎德早在1000年前就被毁灭[20]。在辛的再次攻击中,提达和船员分离,飘到热带岛屿比塞德,在这里他遇到了当地水鬥球队队长瓦卡[15]。瓦卡将提达介绍给尤娜——为获得究极召唤击败辛而准备朝拜之旅的年轻召唤士[13][21]——和她的护卫露露与基马利。提达也为了寻找回家的路,加入队伍。[13][22][23]。一行人在史匹拉旅行收集召唤,并抵御辛及其“后代”——被称作辛之鳞片的怪物[24]。在旅行中,奥隆加入队伍,并说服提达成为尤娜的护卫[25]。他告诉提达,尤娜的父亲洛德·布拉斯卡、提达的父亲杰克特和他,曾在10年前为了打败辛,而走过同样的朝圣之路[17]。在這之前,提达一直以为他的父亲10年前死于海难[26]。在另一场辛的攻击之后,琉克加入,随后一行人得知她是尤娜的表妹[27]

当所有人到达瓜德萨拉姆,瓜德族首领希摩尔·瓜德向尤娜求婚,言称这会缓解史匹拉的悲伤[28]。在马卡拉尼亚神殿,一行人发现希摩尔父亲吉尔卡斯的遗言,称他被自己的儿子杀死,而儿子的目标是毁灭史匹拉[29]。一行人与和希摩尔允婚的尤娜再次相聚,并在战斗中杀死希摩尔[30];在之后辛的攻击中,尤娜与大家失散[31]。所有人在阿尔贝德族所居的比卡内鲁岛上寻找尤娜时[31],提达得知,召唤士会在发动究极召唤后死去,情感上受到很大冲击,他渴望寻找一种击败辛而不會牺牲尤娜的方法[32][33]。他们一行在贝贝鲁找到了尤娜,发现她被迫和未被超度的希摩尔结婚[34][35]。一行人企圖阻止婚礼并让尤娜逃跑[36],然而後來又在贝贝鲁神殿被抓,并被判通过“净罪之路”[37]。一行人由此逃脱后,前往札纳尔坎德遗迹。此處正是游戏开头的場景[38][21][39],男主角的倒敘到此結束。

提达此時得知,他、杰克特以及札纳尔坎德,都是以原札纳尔坎德及其居民为原型,召唤出来的不夜城居民[40]。很久以前,原札纳尔坎德在和以机械为武器的贝贝鲁的战争中战败[41]。札纳尔坎德剩下的居民被变成“祈祷者”,他们藉由对札纳尔坎德的记忆,在梦中创造了一个抹去史匹拉真实历史的新城市[41][42]。然而在夢之札纳尔坎德创立1000年后,祈祷者開始对“作梦”感到疲倦,但因为辛的影响,他们不能停止[40][43]

在到达札纳尔坎德后,尤娜蕾丝卡——首名击败辛的召唤士,但未被超度[44]——告诉眾人,究极召唤是由和召唤士关系亲密的祈祷者创造的。在击败辛后,究极召唤会杀死召唤士并变为新的辛,因此辛的重生是个循环[45]。尤娜认为这無謂的犧牲仍然會讓辛重生,并拒绝使用究极召唤,[46]。尤娜蕾丝卡對他們的決定感到失望,並企图殺死提達一行人。随着尤娜蕾丝卡的战败与消失,究极召唤之路也就彻底终结[47]。战斗后一行人得知,失去人性和意识的召唤士耶朋·咒(Yu-Yevon)是辛重生循环的背后原因[43]。团队决定闯入辛的体内,和杰克特被控制的灵魂作战[48][49]。当辛的宿主被击败后,提达打败了耶朋·咒[50],终结了辛的重生循环,并将史匹拉祈祷者的灵魂从控制中解放。而数年前因和尤娜蕾丝卡战斗而亡的奥隆,也经超度回到异界[51][52]。紧接着,因为解放後的祈祷者停止召唤,梦之札纳尔坎德和提达消失[53]。之后在史匹拉城市的演讲中,尤娜决定帮助重建已经没有辛的世界[54]。在职员表字幕放完后,提达从水下醒来并游向海面,最后画面淡出为白色。

开发

 
北瀨佳範是該遊戲製作人。

《最终幻想X》从1999年开始开发,成本约40亿日元(合3230万美元);工作人员超过100名,其中大多参与过系列前作的开发。执行制作人坂口博信称,虽然他对2D到3D背景的转变、使用配音以及即时故事讲述表示担忧,但最终幻想系列的一大成功因素就是开发团队不断挑战尝试新事物[12]。制作人北濑佳范兼任《最终幻想X》主总监,事件、地图和战斗总监由鸟山求、中里尚义和土田俊郎分任[55][56][57][58]。剧本开发耗时三四个月,之后又用相同的时间完成配音录制[59]野岛一成渡邊大祐、鸟山及北濑合作编写剧本[57][59]。野岛特别关注于建立玩家和主角的关系。因此在编剧中,他将玩家对世界的认知和知识的学习通过提达自己的理解和叙述表示出来[60]

角色设计师野村哲也将南太平洋、泰国和日本作为史匹拉——特别是有关南方的比塞德和基利卡岛——的主要文化和地理设计来源。他还称史匹拉和以前最终幻想游戏游戏世界的细节体现水平不同,他必须在设计过程中刻意保持某些事物[61]。北濑认为如果设定回到中世纪欧洲奇幻,则似乎无法让开发团队进步。在他考虑不同的世界环境时,野岛提议使用亚洲元素的奇幻世界[12]。次要角色主设计师中岛二美注重保障,来自不同区域和文化的角色在着装风格上特征鲜明,能够快速容易的辨认出他们属于什么亚族。如她曾称,面具和護目让阿尔贝德族看着“稀奇古怪”,而隆索族的服装让他们能够容易参与战斗[12]

《最终幻想X》在角色面部表情渲染上使用了新手段,如动作捕捉骨骼动画新技术[60][61]。该技术能让动画师创作逼真的嘴唇动作,并编程配合游戏配音演员的语音。野岛称和以往相比,配音的应用能让他更强烈的表达情感,继而能使故事情节易懂。他还称,为让配音员的特性与所配角色相符,他在剧本上做出了大量改变[62]。不过配音也带来一些难题。因游戏过场动画是依日语配音制作的,故在英文本地化时,团队需要按照角色嘴唇动作与时间,创作英文对话并修改文字。至于将配音调整自然的制作过程,主翻译亚历山大·O·史密斯称,“相当于为四五部电影写纯俳句对话,演员必须在这种约束下演出,还必须演好”[63]

游戏最初打算通过史克威尔的PlayStation服务提供在线元素。然而此功能在制作中放弃,系列直到《最终幻想XI》才实现在线游戏元素[64][65]。地图总监中里想以写实的游戏3D背景取代预渲染背景,创作比传统最终幻想游戏更逼真的世界地图[66]。作为最终幻想系列游戏玩家之一,战斗总监土田想重新创作他感到有趣的元素,最后他放弃即时战斗系统,改用更重视策略的条件回合制战斗系统[67]。在《最终幻想X》的早先设计中,敌人会场景地图上出现与移动、战斗场景无缝过渡、玩家遇敌是还能在场上四处移动[63]。战斗艺术总监高井慎太郎称,他意图使《最终幻想X》的战斗系统留给人融为故事一环的印象,而非独立的元素[67]。然而因为该理念因硬件限制而放弃。不过作为折衷,在剧情画面结束时,从场景地图切入战斗画面时会有一些过渡,即通过动作模糊效果实现相对无缝[60]。对无缝转换的希望亦催生了游戏中所见的新召唤系统[67]。北濑表示,幻光球盘旨在为带给玩家提升角色属性的互动方式,如此他们亲身观察这些属性的发展[68]

音乐

《最终幻想X》是首款非系列长期作曲家植松伸夫独自谱曲的正传游戏。除植松伸夫外,滨涡正志仲野顺也也为《最终幻想X》创作了曲目[69]。选二者乃因他们风格和植松有别,且能共同合作[70]PlayOnline.com在2000年11月首次透漏游戏主题曲已完成。在史克威尔还未正式公布主题曲歌手时,植松在GameSpot的一次个人采访中打趣的称“将是罗德·斯图尔特[71]

游戏有三首歌曲使用声乐元素,其中有日本流行乐民谣《真好》(素敵だね)。歌曲由野岛一成作词,植松伸夫作曲,日本民谣歌手Rikki演唱——音乐团队在寻找冲绳歌曲歌手时与Rikki签约[72]。日版和英文版游戏都使用了《完美》。和《最终幻想VIII》的《Eyes on Me》与《最终幻想IX》的《Melodies of Life》类似,游戏片尾曲使用了弦乐版的《真好》。其他填词歌曲是:比尔·缪尔以英文演唱的重金属片头曲《Otherworld》;以及由日文假名演唱,在游戏中多次出现的《祈子之歌》[73]

原声专辑专辑由DigiCube于2001年8月1日在日本首发,史克威尔艾尼克斯于2004年5月10日再版[73];共4碟,收录91首曲目。2002年,东京流行在北美以《最终幻想X官方原声》名义发行了原声专辑,专辑计一碟,收录17首曲目,[74]。《feel/Go dream: Yuna & Tidus》由DigiCube于2001年10月11日在日本发行,收录与角色提达及尤娜有关的曲目[75]。2002年在日本还有《钢琴选辑 最终幻想X》,以及收录独有角色对话和歌曲的合辑《最终幻想X声乐选辑》发行[76][77]

由植松伸夫领衔,将最终幻想电子游戏音乐编曲为摇滚音乐的乐团黑魔导士曾为三首《最终幻想X》乐曲编曲。它们是2003年同名专辑中的《与希摩尔之战》[78],以及2004年专辑《黑魔导师II:苍天之上》中的《Otherworld》个《苍天之上》[79]。植松还在他的“Dear Friends: Music From Final Fantasy”系列音乐会中演奏了数首曲目[80]。《最终幻想X》的音乐还出现在多个官方音乐会和现场专辑中,如管弦音乐现场录音专辑《20020220 Music from Final Fantasy》就收录了数首游戏曲目[81]。此外皇家斯德哥尔摩爱乐乐团在“Distant Worlds - Music from Final Fantasy”音乐会巡演上演出了《Swing de Chocobo》[82]新日本爱乐乐团则在“Tour de Japon: Music from Final Fantasy”上演奏了《札纳尔坎德》[83]。专注电子游戏编曲的Project Majestic Mix等团体亦未经官方授权独立发行了《最终幻想X》的音乐[84]。游戏音乐还出现在日本同人音乐重混专辑以及英语重混网站中[85]

版本与商品

日版《最终幻想X》还内含收录采访录像、画像制作的附加碟片“The Other Side of Final Fantasy”,《蓝天之翼》、《王国之心》和《最终幻想:灵魂深处》的预告片,以及《最终幻想XI》的首个演示视频[86]。游戏国际版于2002年1月在日本为《最终幻想X国际版》名义,2002年5月发行的PAL版亦继承了国际版的要素。国际版在原NTSC版上增加了一些特性,如和“黑暗”召唤兽及飞空艇上超级头目“Penance”的战斗[8]。日本国际版还收录了《永远的安宁节》——连接《最终幻想X》及后传《最终幻想X-2》故事的14分钟的影片剪辑[87]。影片剪辑以《永远的安宁节 最终幻想X-2 前奏》名义收录于《无限:沙加收藏版》的附加DVD中。它于2003年10月31日在欧洲首发,使用英文配音[88]

国际版和PAL版都收录了附加DVD《Beyond Final Fantasy》,内含对游戏开发者及两名英文版配音员——詹姆斯·阿诺德·泰勒(提达)、赫蒂·布里斯(尤娜)——的访谈。此外还有《最终幻想X》和《王国之心》的预告片,游戏概念图和促销画廊,以及Rikki演唱歌曲《真好》的音乐视频[89]。2005年,收录《最终幻想》和《最终幻想X-2》的合辑《最终幻想X/X-2 Ultimate Box》在日本发行[90]。2012年12月18日,收录游戏的《Final Fantasy 25th Anniversary Ultimate Box》发行[91]

史克威尔还出品了许多商品与书籍[92],如《The Art of Final Fantasy X》和三本《Ultimania》攻略,一系列画集与攻略本,书籍皆由DigiCube在日本发行。这些书籍或收录《最终幻想X》的原画与游戏攻略,或深入补充游戏设定;之中还收录数篇游戏设计师采访。[93]

高清重制版

史克威尔在2011年9月13日宣布,为庆祝游戏发售10周年,将《最终幻想X》高清化移植于PlayStation 3PlayStation Vita平台[94]。游戏制作在2012年1月时已经开始。制作人北濑佳范再度参与游戏制作,有意负责质量[95]。2013年2月18日,PlayStation Vita版《最终幻想X HD》的首段剪辑公布,显示提达、尤娜、巴哈姆特和保鑣的高清模型[96]。3月19日,消息确认PlayStation 3版游戏亦会收录续作《最终幻想X-2》,且亦会以高清重制。移植版由史克威尔艾尼克斯和索尼电脑娱乐亚洲汉化,采用中文字幕和日本配音[97]

两款高清重制游戏的PlayStation 3版以“最终幻想X/X-2 高清重制版”名义,收录于一张蓝光光碟发行[98];而PlayStation Vita版在日本和台港分成兩個游戏卡带各自販賣[97],北美则以《最终幻想X》通过卡带,《最终幻想X-2》通过下载码的方式成套销售[99]。下载版适用于双系统,史克威尔艾尼克斯在2013面3月为两款高清重制游戏建立官方网站[100]。游戏收录国际版版包括《最终任务》在内的全部内容[101]

评价

评价
汇总得分
汇总媒体得分
GameRankings91.84%[111]
Metacritic92/100[112]
评论得分
媒体得分
Edge6/10[102][103]
Eurogamer9/10[2]
Game Informer9.75/10[108]
GamePro     [106]
Game RevolutionA-[107]
GameSpot9.3/10[109]
GameSpy     [110]
IGN9.5/10[69]
Fami通39/40[104][105]
奖项
媒体奖项
日本游戏大奖最佳游戏奖[113]

销量

《最终幻想X》获得媒体的高度讚譽以及高销量[112]。2000年PS2主機開始販售,2001年本作上市時史克威尔期望游戏在全球至少售出200万份,這是比前三部於PS平台的本傳都要少的數字,因為當時尚算PS2平台的初期,PS2主機的銷售數字還處於大幅落後前代PS主機的狀態[114]。然而游戏在日本的预售就超過140万套,创下當時游戏机RPG最快的销售纪录[115][116]。發售4天後在日本出貨214萬套、售出192.6萬套,超过发售後經同样天數的《最终幻想VII》和《最终幻想IX[117]。《最终幻想X》是最早突破200万和400万销量的PlayStation 2游戏[118][119],到2004年1月时售出660万套[120],在2009年10月时为第6畅销PlayStation 2平台游戏[121]。PS2版本累計在全球出貨超過850萬份[122],销量超过800萬份[1]

媒体评论

日本和西方媒体都给游戏打出高分。日本电子游戏杂志《Fami通》和《Fami通 PS2》给游戏打出接近满分的39/40[123];而在《Fami通》2006年上半年的史上最佳游戏读者票选中,游戏获得首位[124]。另一日本游戏杂志《The Play Station》给游戏打出29/30。三本杂志特别称赞了游戏的情节、画面和影片[123]。游戏在GameRankingsMetacritic的汇总得分为91%和92/100[111][112]。制作人桥本真司称总体评价“极好”,得到媒体的称赞和奖项[59]

IGN的大卫·史密斯对配音演员和游戏性的革新——特别是变化的战斗和召唤系统、可以选择在战斗中更换队员,以及角色发展和物品管理系统——表示称赞。他们亦称《最终幻想X》的图形在前作之上做了一切可能改进,游戏总的说来“是系列最好看的游戏,也大概是最好玩的游戏”[69]GameSpot格雷格·卡萨文赞扬了游戏的情节,谓其相当复杂、结局令人满意、通过有感染力的主角提达避免了角色扮演游戏的俗套。他还称赞音乐“多样且在各种游戏场面都很应景”[109]GamePro同样对角色发展系统和战斗系统表示称赞,称其为“系列中的两大革新”[106]。GameSpot的雷蒙德·帕迪拉夸赞游戏画面“拔尖”,同时也对角色模型、背景、过场和动画表示肯定[110]Game Revolution称赞配音“在平均之上”,并称赞音乐“充足”[107]

Edge》给予游戏相当的低分,批评游戏在诸多方面冗长且无新意,称对话以提达的为首“令人生厌”[102]。《Game Informer》的安德鲁·莱内尔批评游戏线性,玩家再无法通过骑陆行鸟或操控飞空艇环游世界[108]Eurogamer的汤姆·布拉姆韦尔称游戏解密部分“令人沮丧”且“多余”,虽然幻光球盘“看着不错”,但占据游戏太多了[2]。《GamePro》对游戏的线性表示肯定,称能让无意于支线任务或小游戏者直通结局[106]。Game Revolution对游戏过场无法跳过表示不满,并认为其中一些太长了[107]

奖项

《最终幻想X》获得2001-2002年度日本游戏大奖之最佳游戏奖[113]。在2001年GameSpot的“最佳与最劣奖”中,游戏获得“年度十大电子游戏”分类的第7名[125]。《最终幻想X》成为IGN 2007年“史上25大PS2游戏”的第5名以及“史上10大最佳画面PS游戏”的第6名[126][127]。游戏在GameSpy的史上25大PlayStation 2游戏榜单中排名第21[128]1UP.com将游戏结局列为第3杰出的电子游戏桥段,而IGN将其列为第五大预渲染过场动画[129][130]。在IGN 2006年的最佳电子游戏读者票选中,游戏获得第60名[131]。游戏还被Gamasutra选为20款必备日式角色扮演游戏之一[132]。游戏还登上《Game Informer》“史上200大电子游戏”榜单的第43位[133]。《最终幻想X》是GameFAQs2004年选出的最伟大的电子游戏之一[134],2005年11月又在“史上最佳游戏”票选中获得第12名[135]。在系列横评中,GamesRadar和IGN都将《最终幻想X》排在第4名[136][137]。在2003年举办的第6届互动成就奖中,游戏被提名“动画杰出成就奖”和“年度游戏机角色扮演游戏”[138]吉尼斯世界纪录在2007年年末将《最终幻想X》认证为第9畅销RPG[116]。游戏在2001年被GameFAQs读者投票选为年度游戏[139]。在《电击》杂志2008年举办的读者投票中,游戏获选成为史上第二佳游戏[140]。游戏还获得《Fami通》和《电击》史上最催泪游戏投票的首位[141][142]。提达和尤娜主要因个性和彼此浪漫关系而成为受欢迎的游戏角色[143][144][145]

影响

随着PS2版《最终幻想X》的商业成功,2003年史克威尔艾尼克斯繼續在PS2平台上发行了后传《最终幻想X-2[87]。续作设定于《最终幻想X》结局的两年后,以新冲突和难题为情节,并解释了原游戏留下的未解结局。虽然续作超過540万的销量[122]的销量不如前作的超過800万,但仍被视为商业成功。因为作品的人气,北濑佳范野岛一成决定在《最终幻想X》和《最终幻想VII》——另一畅销最终幻想游戏——中建立相关情节[146]。2013年在《高清重制版》发行后,野岛称他希望看到《最终幻想X》的第二部续作,且如果有需求,这并非不可能[147]

《最终幻想X》通过配音和细致的面部表情达到的逼真情绪描绘优势已成为系列的基本特征,后来《最终幻想X-2》等作品也采用这种开发。以全程即时3D环境取代世界地图也成为系列标准之一,《最终幻想XI》、《XII》、《XIII》及续作、《XIV》和《XV》都采用这种方式。《最终幻想X》可被视作3D RPG地图的先导[148]

参考文献

  1. ^ 1.0 1.1 存档副本. [2017-12-02]. (原始内容存档于2018-01-23). 
  2. ^ 2.0 2.1 2.2 Bramwell, Tom. Final Fantasy X Review. Eurogamer. 2002-06-16 [2008-11-23]. (原始内容存档于2008-12-07). 
  3. ^ Zdyrko, Dave. Final Fantasy X Preview. IGN. News Corporation. 2001-11-26 [2008-12-14]. (原始内容存档于2012-02-12). 
  4. ^ 『ファイナルファンタジーX/X-2 HDリマスター』の開発進捗状況は? 北瀬・鳥山両氏に訊いた【E3 2013】. Kadokawa Corporation. 2013-06-12 [2014-09-30]. (原始内容存档于2014-10-01) (日语). 
  5. ^ 5.0 5.1 Tsai, Andy; Bomke, Christine. Guides: Final Fantasy X – Game Systems. IGN. News Corporation. [2008-11-25]. (原始内容存档于2008-12-06). 
  6. ^ Tidwell, Mickel. Final Fantasy X – Review. RPGamer. [2012-04-06]. (原始内容存档于2013年6月21日). 
  7. ^ Tsai, Andy; Bomke, Christine. Guides: Final Fantasy X – Sphere Grid. IGN. News Corporation. [2008-11-25]. (原始内容存档于2012-02-12). 
  8. ^ 8.0 8.1 Clark, James Quentin. Final Fantasy X International. RPGFan. 2008-10-06 [2008-11-23]. (原始内容存档于2008-12-11). 
  9. ^ 9.0 9.1 9.2 9.3 Square Co. Final Fantasy X. PlayStation 2. Square EA. 2001-12-20. Rikku: We're Al Bhed. Can't you tell? Wait, you're not an Al Bhed-hater, are you? / Tidus: I don't even know what an Al Bhed is. / Rikku: Where are you from? / Tidus: Zanarkand. I'm a blitzball player. Star player of the Zanarkand Abes! / Rikku: Did you...hit your head or something? / Tidus: Um, you guys hit me. / Rikku: Oh, right... Do you remember anything before that? / Tidus [voiceover]: So I told her everything there was to tell about Zanarkand; about life there, blitzball, and Sin's attack...and about how Auron and I were engulfed in this light. 
  10. ^ Square Co. Final Fantasy X. PlayStation 2. Square EA. 2001-12-20. Macalania. Wakka: But you Al Bhed use the forbidden machina! You know what that means? Sin was born because people used machina! 
  11. ^ Square Co. Final Fantasy X. PlayStation 2. Square EA. 2001-12-20. Kilika. Tidus: What's a "sending"? Are we going somewhere? / Lulu: You truly are clueless. Are you sure it's just your memory that's the problem? ... The dead need guidance. Filled with grief over their own death, they refuse to face their fate. They yearn to live on, and resent those still alive. You see, they envy the living. And in time, that envy turns to anger, even hate. Should these souls remain in Spira, they become fiends that prey on the living. Sad, isn't it? The sending takes them to the Farplane, where they may rest in peace. 
  12. ^ 12.0 12.1 12.2 12.3 Square. Final Fantasy X International. PlayStation 2. Square EA. 2001-12-20. Beyond Final Fantasy: Producer. 
  13. ^ 13.0 13.1 13.2 13.3 Square Co. Final Fantasy X. PlayStation 2. Square EA. 2001-12-20. Besaid. Tidus: We're taking the same boat as Yuna, right? Why do we gotta wait here? / Wakka: Yuna came to [Besaid] ten years ago, when the last Calm started. [...] Since then, she's been like a little sister to me and Lulu. But she had the talent...she became an apprentice. Now, today, she leaves as a summoner. / Lulu: This is our journey. We should leave together. 
  14. ^ Square Co. Final Fantasy X. PlayStation 2. Square EA. 2001-12-20. Besaid. Lulu: Kimahri Ronso, of the Ronso tribe. He's learned the fiends' way of fighting. [...] Wakka: He's another of Yuna's guardians. [...] Yuna: Sometimes we don't understand him either. Kimahri doesn't talk much, anyway. But he has protected me since I was a child! 
  15. ^ 15.0 15.1 Square Co. Final Fantasy X. PlayStation 2. Square EA. 2001-12-20. Besaid. Wakka: I'm Wakka, coach and captain of the Besaid Aurochs, brudda! 
  16. ^ Square Co. Final Fantasy X. PlayStation 2. Square EA. 2001-12-20. Besaid. Wakka: My little brother, Chappu. He looked like you [Tidus]. [...] He was with the Crusaders...when they fought Sin last year. He didn't make it. [...] I became a guardian to fight Sin, ya? / Tidus: Revenge, then? / Wakka: That was the idea. But, I'm more worried about a stupid game now than avenging my brother. Well, after the next tournament, I'll be a guardian full-time. 
  17. ^ 17.0 17.1 Square Co. Final Fantasy X. PlayStation 2. Square EA. 2001-12-20. Luca. Tidus: Who are you, anyway? You knew my old man, didn't you? / Auron: Yeah. / Tidus: And you also knew Yuna's father? / Auron: That's correct. / Tidus: Hey, man, there's no way. That's just impossible. / Auron: Nothing impossible about it. Jecht, Braska, and I...together, we defeated Sin, ten years ago. Then I went to Zanarkand, where I watched over you, so that one day, I could bring you to Spira. 
  18. ^ Square Co. Final Fantasy X. PlayStation 2. Square EA. 2001-12-20. Zanarkand (Dream). Zanar (Commentator): Ten years later, the Jecht Memorial Cup tournament is today! The two teams that have won through to the finals are, of course, the Abes from A-East, and the Duggles from C-South. I know there's a lot of people out there today to see the star of the Abes [Tidus]! In just one year, he's become the team's number one player! He's Jecht's blood, and the new hope of blitzball! 
  19. ^ Square Co. Final Fantasy X. PlayStation 2. Square EA. 2001-12-20. Zanarkand (Dream). Auron: Look! [...] We called it "Sin". / Tidus: Sin...? 
  20. ^ Square Co. Final Fantasy X. Square EA. 2001-12-20. Al Bhed Salvage Ship. Rikku: Yeah, there is no Zanarkand anymore. Sin destroyed it a thousand years ago. So, no one plays blitzball there. / Tidus: ...Huh?! Wh-What you do mean, a thousand years ago? But I saw Sin attack Zanarkand! You're saying that happened a thousand years ago? No way! 
  21. ^ 21.0 21.1 Square Co. Final Fantasy X. PlayStation 2. Square EA. 2001-12-20. Mi'ihen Highroad. Yuna: The Final Summoning. It's the only way to defeat Sin. The only way. With it, we can call the Final Aeon. That's the goal of the pilgrimage. The Fayth of the Final Summoning lies waiting in the far north, to greet summoners [who] complete their pilgrimage. At the world's edge – in Zanarkand. [...] / Auron: She means the ruins of a city destroyed a thousand years ago. 
  22. ^ Square Co. Final Fantasy X. PlayStation 2. Square EA. 2001-12-20. Besaid. Wakka: A major blitz[ball] tournament's coming up. All the teams in Spira'll be there. It's so huge, I'm sure someone there will recognize you! [...] It'll be fun! Whaddaya say, huh? Come on, come on! / Tidus: ...Sure thing. 
  23. ^ Square Co. Final Fantasy X. PlayStation 2. Square EA. 2001-12-20. S.S. Liki. Tidus [voiceover]: I was just fooling myself. Maybe it was that day...on the sea, under the burning sun... I started to give up hope. I was in a foreign world; I wasn't going home. This was my new reality, and I was stuck in it for good. 
  24. ^ Square Co. Final Fantasy X. PlayStation 2. Square EA. 2001-12-20. Kilika. Tidus: So, what're these sinspawn, anyway? / Lulu: Fiends. They fall from Sin's body, and are left behind in its wake. / Wakka: Leave 'em alone and Sin comes back for 'em. Ya gotta be quick! 
  25. ^ Square Co. Final Fantasy X. PlayStation 2. Square EA. 2001-12-20. Luca. Auron: Yuna / Yuna: Sir? / Auron: I wish to become your guardian. Do you accept? / [...] Lulu: But why? / Auron: I promised Braska. [...] And...[Tidus] comes too. / Tidus: Hi, guys. Eh...howdy. / Auron: This one I promised Jecht. 
  26. ^ Square Co. Final Fantasy X. PlayStation 2. Square EA. 2001-12-20. S.S. Liki. Yuna: You're a blitzball player, aren't you? from Zanarkand, right? / Tidus: You...hear that from Wakka? [...] Wakka... Wakka doesn't believe me at all. / Yuna: But...I believe you. [...] I've heard...that in Zanarkand, there's a great stadium, all lit up, even at night. [...] / Tidus: How do you know that? / Yuna: A man named Jecht told me. He was my father's guardian. / Tidus: [to self] J...Jecht...? [out loud] My father... his name is Jecht. / Yuna: Amazing! You know, our meeting like this must be the blessing of Yevon! / Tidus: Sounds like him, but it can't be him. / Yuna: Why not? / Tidus: My old man, he died. Ten years ago, off the coast of Zanarkand. / Yuna: I-I'm sorry. / Tidus: He went out to sea for training one day...and never came back. And no one's seen him since then. / Yuna: Why, that's the day that Jecht came to Spira! / Tidus: Wha – ? / Yuna: It's true! I first met Jecht ten years and three months ago! I remember that was the day my father left. The date fits, doesn't it? 
  27. ^ Square Co. Final Fantasy X. PlayStation 2. Square EA. 2001-12-20. Macalania. Rikku: Well, my dad's sister is Yunie's mother, you get it? 
  28. ^ Square Co. Final Fantasy X. PlayStation 2. Square EA. 2001-12-20. Guadosalam. Yuna: [Seymour]...He asked me to marry him! / Tidus: You serious?! / Auron: [to Seymour] You know what Yuna must do. / Seymour: Of course. Lady Yuna—no, all summoners—are charged with bringing peace to Spira. But this means more than just defeating Sin. She must ease the suffering of all Spira. She must be a leader for the people. I proposed to Lady Yuna as a maester of Yevon. / Auron: Spira is no playhouse. A moment's diversion may amuse an audience, but it changes nothing. 
  29. ^ Square Co. Final Fantasy X. PlayStation 2. Square EA. 2001-12-20. Macalania Temple. Jyscal: Listen to me very carefully, for I shall tell you the truth about my son, Seymour. His mind is closed even to me, a maester of Yevon. But I can feel flames of darkness burning in his heart. He is using Yevon, the Guado, and even the summoners. If he is not stopped, he will surely bring destruction and chaos to Spira. I will leave this world soon, killed by my own son. [...] / Auron: Wonderful. / Rikku: Will Yuna be all right? / Auron: Without us, no. 
  30. ^ Square Co. Final Fantasy X. PlayStation 2. Square EA. 2001-12-20. Macalania Temple. Seymour: Yuna...you would pity me now? [dies] / Tromell: Lord Seymour! What happened here?! / Wakka: What...What have I done...? / Tidus: Wait a minute! It's not our fault at all! Seymour struck first; he's the bad guy! / Tromell: Y-You did this?! / Auron: Yuna. Send him. / Tromell: No, stop! Stay away from him, traitors! 
  31. ^ 31.0 31.1 Square Co. Final Fantasy X. PlayStation 2. Square EA. 2001-12-20. Bikanel Island – Sanubia Desert. Rikku: Oh! Hey, guys! Where's Yunie? / Tidus: Gone. / Lulu: Gone... Some guardian I am. / Rikku: Um... There's something I wanna tell you, but promise you won't say anything. [...] I know where we are. We're on Bikanel Island. There's a place us Al Bhed call "Home" here. Yunie's there, I'm sure of it! Other Al Bhed must've come and rescued her! / Wakka: "Rescued"? You mean "kidnapped"! / Tidus: What does it matter as long as she's safe?! / Rikku: That's right! Anyway, I will take you there if you promise that you won't tell anyone about it. 
  32. ^ Square Co. Final Fantasy X. PlayStation 2. Square EA. 2001-12-20. Bikanel Island – Home. Rikku: Summoners journey to get the Final Aeon. Yuna told you, didn't she? With the Final Aeon, she can beat Sin. But then...but then... If she calls it, the Final Aeon's going to kill her! Even if she defeats Sin, it will kill Yunie too, you know! / Tidus: Was I the only one who didn't know...? [...] I can't let her die! I'll find her! 
  33. ^ Square Co. Final Fantasy X. PlayStation 2. Square EA. 2001-12-20. Fahrenheit. Tidus: I'm telling you, [Yuna] won't die! / Cid: ...Boy, don't forget those words, 'cause if you do...I'm gonna make you regret it. / Tidus: I won't. So you know where she is? / Cid: 'Course not! That's why we're gonna look! Using this airship! 
  34. ^ Square Co. Final Fantasy X. PlayStation 2. Square EA. 2001-12-20. Fahrenheit (en route to Bevelle). Lulu: The palace of St. Bevelle. Heart of Yevon. [...] Rikku: What's Seymour doing alive? Didn't we...take care of him in Macalania? / Auron: He is dead. As dead as Jyscal was. His attachment to this world kept him from the next. [...] Yuna must be trying to send him. 
  35. ^ Square Co. Final Fantasy X. PlayStation 2. Square EA. 2001-12-20. Bevelle. Seymour: You would play at marriage just for a chance to send me? Your resolve is admirable. All the more fitting to be my lovely wife. 
  36. ^ Square Co. Final Fantasy X. PlayStation 2. Square EA. 2001-12-20. Bevelle. Tidus: Lemme go! I'm gonna kill that Seymour! / Kimahri: Yuna said leave! We leave! / Lulu: We'll join up with her later! 
  37. ^ Square Co. Final Fantasy X. PlayStation 2. Square EA. 2001-12-20. Bevelle Temple. Kinoc: You are to stand trial. / Auron: I expect it will be a fair trial. / Kinoc: Of course it will. 
  38. ^ Square Co. Final Fantasy X. PlayStation 2. Square EA. 2001-12-20. Introduction (Zanarkand). Tidus [voiceover]: Listen to my story. This...may be our last chance. 
  39. ^ Square Co. Final Fantasy X. PlayStation 2. Square EA. 2001-12-20. Tidus [voiceover]: We escaped with our skins intact, but Yuna lost something. I could tell: her faith was shaken. Yevon had betrayed her. I felt like I should do or say something – anything – but nothing came. 
  40. ^ 40.0 40.1 Square Co. Final Fantasy X. PlayStation 2. Square EA. 2001-12-20. Dream Zanarkand. Fayth: Yes, you're a dream of the fayth. You, your father, your mother, everyone. All dreams. And if the fayth stop dreaming... [...] Tidus: No! So what if I'm a dream? I...I like being here. / Fayth: We've been dreaming so long...we're tired. Would you and your father... Would you let us rest? 
  41. ^ 41.0 41.1 Square Co. Final Fantasy X. PlayStation 2. Square EA. 2001-12-20. Dream Zanarkand. Fayth: Long ago, there was a war. [...] A war between Zanarkand and Bevelle. Bevelle's machina assured their victory from the start. Spira had never seen such power. The summoners of Zanarkand didn't stand a chance. Zanarkand was doomed to oblivion. That's why we tried to save it—if only in a memory. 
  42. ^ Studio BentStuff (编). Final Fantasy X Ultimania Ω. DigiCube. 2001: 84. ISBN 4-88787-021-3 (日语). 
  43. ^ 43.0 43.1 Square Co. Final Fantasy X. PlayStation 2. Square EA. 2001-12-20. Bevelle Temple. Fayth: If you defeat Yu Yevon, it will end. Tell me, what do you know about Yu Yevon? / Tidus: He's what makes Sin come back! / Yuna: Sin is his armor. It protects him. / Fayth: Yu Yevon was once a summoner, long ago. He was peerless. Yet now he lives for one purpose: only to summon. [...] Even if you defeat[ed] Sin with the Final Summoning, Yu Yevon will live. Yu Yevon will join with the Final Aeon. He will transform it into a new Sin. / Yuna: Yu Yevon merges with the aeon... / Fayth: Then, protected by this new Sin he has created, Yu Yevon continues the summoning. 
  44. ^ Studio BentStuff (编). Final Fantasy X Ultimania Ω. DigiCube. 2001: 82. ISBN 4-88787-021-3 (日语). 
  45. ^ Square Co. Final Fantasy X. PlayStation 2. Square EA. 2001-12-20. Zanarkand. Yunalesca: Sin is eternal. Every aeon that defeats it becomes Sin it its place...and thus is Sin reborn. / Tidus: So that's why Jecht became Sin. 
  46. ^ Square Co. Final Fantasy X. PlayStation 2. Square EA. 2001-12-20. Zanarkand. Tidus: I give up. So, what would an adult do, then? They know they can just throw away a summoner, then they can do whatever they like. You're right. I might not even have a chance. But no way am I gonna just stand here and let Yuna go. And what Auron said about there being a way...I think it's true. [...] I'll go ask Yunalesca. She's got to know something. / Rikku: You really think she'll help you? / Tidus: I don't know, but I have to try. This is my story. It'll go the way I want it...or I'll end it here. 
  47. ^ Square Co. Final Fantasy X. PlayStation 2. Square EA. 2001-12-20. Zanarkand. Yunalesca: If I die, so does the Final Aeon. And with it...Spira's only hope. / Tidus: Then we'll find Spira a new hope! 
  48. ^ Square Co. Final Fantasy X. PlayStation 2. Square EA. 2001-12-20. Sin. Seymour: Sin has chosen me. I am part of Sin! I am one with Sin, forever! Immortal! / Tidus: Sin just absorbed you. / Seymour: I will learn to control it, from within. I have all the time in the world! Since you were gracious enough to dispose of Yunalesca...the only means of destroying Sin is forever gone! Now nothing can stop us! 
  49. ^ Square Co. Final Fantasy X. PlayStation 2. Square EA. 2001-12-20. Sin. Jecht: Well, I am Sin, you know. [...] / Tidus: That's enough! Let's finish this, okay? / Jecht: You're right. Well, then...let's go! [transforms into Braska's Final Aeon] / Tidus: I promise this'll be quick! Hit me with all you got, Dad! 
  50. ^ Square Co. Final Fantasy X. PlayStation 2. Square EA. 2001-12-20. Sin. Tidus: What I'm trying to say is...after we beat Yu Yevon, I'll disappear! 
  51. ^ Square Co. Final Fantasy X. PlayStation 2. Square EA. 2001-12-20. Celsius. Auron: I am also an unsent. You are not surprised? / Tidus: I think...I kinda knew. It was Yunalesca, wasn't it? 
  52. ^ Square Co. Final Fantasy X. PlayStation 2. Square EA. 2001-12-20. Sin. Auron: Don't stop. / Yuna: But I... / Auron: It's all right. It's been...long enough. This...is your world now. 
  53. ^ Square Co. Final Fantasy X. PlayStation 2. Square EA. 2001-12-20. Tidus: Yuna, I have to go. I'm sorry I couldn't show you Zanarkand. Goodbye. / Wakka: Hey! / Rikku: We're gonna see you again...? [...] / Yuna: [to Tidus] I love you. 
  54. ^ Square Co. Final Fantasy X. PlayStation 2. Square EA. 2001-12-20. Yuna: Everyone... everyone has lost something precious. Everyone here has lost homes, dreams, and friends. Everybody...now, Sin is finally dead. Now, Spira is ours again. Working together...now, we can make new homes for ourselves, and new dreams. Although I know the journey will be hard, we have lots of time. Together, we will rebuild Spira. 
  55. ^ Interview: Final Fantasy X. Core Magazine. 2001-03-06. (原始内容存档于2001-04-13). 
  56. ^ Interview with Final Fantasy X Developers. The Madman's Cafe. 2001-01-19 [2013-04-14]. (原始内容存档于2013-09-27). 
  57. ^ 57.0 57.1 Studio BentStuff. Final Fantasy X Ultimania Omega. Square Enix. : 191–193, 476 (日语). 
  58. ^ Square. Final Fantasy X. PlayStation 2. Square. 2001-12-17. staff credits. 
  59. ^ 59.0 59.1 59.2 Minkley, Johnny. Interview: Square invades London. Computer and Video Games. 2002-04-15 [2013-04-14]. (原始内容存档于2013-04-14). 
  60. ^ 60.0 60.1 60.2 Square. Final Fantasy X International. PlayStation 2. Square EA. 2001-12-20. Beyond Final Fantasy: Event. 
  61. ^ 61.0 61.1 Square. Final Fantasy X International. PlayStation 2. Square EA. 2001-12-20. Beyond Final Fantasy: Character. 
  62. ^ GameSpot Staff. Final Fantasy X. GameSpot. CBS Interactive. 2001-11-30 [2008-11-23]. (原始内容存档于2009-02-13). 
  63. ^ 63.0 63.1 Birlew, Dan. Final Fantasy X Official Strategy Guide. BradyGames. 2001: 268. ISBN 0-7440-0140-4. 
  64. ^ PSM Staff. Monitor: Final Fantasy X Goes Offline. PlayStation: The Official Magazine (Future Publishing). February 2001, (42): 18. 
  65. ^ Avistetto, Jimmy. Final Fantasy X Not Online-Capable. RPGamer. [2008-11-23]. (原始内容存档于2009年2月6日). 
  66. ^ Square. Final Fantasy X International. PlayStation 2. Square EA. 2001-12-20. Beyond Final Fantasy: Field. 
  67. ^ 67.0 67.1 67.2 Square. Final Fantasy X International. PlayStation 2. Square EA. 2001-12-20. Beyond Final Fantasy: Battle. 
  68. ^ Birlew, Dan. Final Fantasy X Official Strategy Guide. BradyGames. 2001: 266. ISBN 0-7440-0140-4. 
  69. ^ 69.0 69.1 69.2 Smith, David. Final Fantasy X Review. IGN. News Corporation. 2001-12-18 [2008-11-23]. (原始内容存档于2002-02-15). 
  70. ^ Huang, Michael. Interview by RocketBaby.net. nobuouematsu.com. [2008-11-23]. (原始内容存档于2013-02-06). 
  71. ^ Yukiyoshi Ike Sato. FFX Theme Song Complete. GameSpot. CBS Interactive. 2000-11-29 [2010-07-01]. (原始内容存档于2012-05-20). 
  72. ^ Square. Final Fantasy X International. PlayStation 2. Square EA. 2001-12-20. Beyond Final Fantasy: Music. 
  73. ^ 73.0 73.1 Gaan, Patrick; Schweitzer, Ben. Final Fantasy X OST. RPGFan. [2008-03-04]. (原始内容存档于2008-04-11). 
  74. ^ Rzeminski, Lucy. Final Fantasy X Official Soundtrack. RPGFan. [2008-03-04]. (原始内容存档于2008-04-11). 
  75. ^ feel/Go dream ~ Yuna & Tidus. RPGFan. [2008-03-04]. (原始内容存档于2008-04-09). 
  76. ^ Maas, Liz; Thomas, Damian. Piano Collections Final Fantasy X. RPGFan. [2008-03-04]. (原始内容存档于2008-04-16). 
  77. ^ Rzeminski, Lucy. Final Fantasy X Vocal Collection. RPGFan. [2008-03-04]. (原始内容存档于2008-04-16). 
  78. ^ (February 19, 2003). The Black Mages. DigiCube. SSCX-10080
  79. ^ (December 22, 2004). The Black Mages II: The Skies Above. Universal Music. UPCH-1377
  80. ^ Schnieder, Peer. Dear Friends: Music from Final Fantasy. IGN. 2005-05-11 [2006-03-01]. (原始内容存档于2007-03-22). 
  81. ^ 20020220 – Music from FINAL FANTASY. RPGFan. [2007-04-01]. (原始内容存档于2013-01-20). 
  82. ^ Distant Worlds – Music from Final Fantasy – Album Information. Square Enix Music Online. [2008-02-22]. (原始内容存档于2012-04-09). 
  83. ^ Album Information – Tour de Japon: Music from Final Fantasy DVD. Square Enix Music Online. [2008-02-22]. (原始内容存档于2013-01-20). 
  84. ^ Rzeminski, Lucy. Project Majestic Mix: A Tribute to Nobuo Uematsu – Gold Edition. RPGFan. 2002-07-02 [2008-08-13]. (原始内容存档于2012-06-19). 
  85. ^ Game: Final Fantasy X (PlayStation 2). OverClocked ReMix. [2008-03-04]. (原始内容存档于2008-03-02). 
  86. ^ Chronologist. Final Fantasy X Ships, Includes FFXI Trailer. RPGFan. 2001-07-19 [2008-11-23]. (原始内容存档于2009-02-06). 
  87. ^ 87.0 87.1 Dunham, Jeremy. Final Fantasy X-2 Developer Interview. IGN. News Corporation. 2003-11-24 [2008-11-24]. (原始内容存档于2003-12-26). 
  88. ^ Calvert, Justin. Final Fantasy X-2: Prologue for US and Europe. GameSpot. CBS Interactive. 2003-09-10 [2008-11-26]. (原始内容存档于2009-02-13). 
  89. ^ Witham, Joseph. Final Fantasy X International Europe Bound. RPGamer. [2008-11-23]. (原始内容存档于2009年1月4日). 
  90. ^ Gantayat, Anoop. Square Enix Announces Ultimate Hits Collection. IGN. News Corporation. 2005-07-01 [2008-11-23]. (原始内容存档于2012-05-20). 
  91. ^ Gantayat, Anoop. Full Final Fantasy 25th Anniversary Ultimate Box Game List. Andriasang. 2012-08-31 [2012-09-02]. (原始内容存档于2012-10-18). 
  92. ^ Final Fantasy X. Square Enix. [2008-11-27]. (原始内容存档于2008-08-22). 
  93. ^ IGN Staff. Final Fantasy X Ultimania Guide. IGN. 2001-08-20 [2008-11-26]. (原始内容存档于2011-08-06). 
  94. ^ Final Fantasy X HD Remake Coming to Vita and PS3. IGN. News Corporation. 2011-09-13 [2011-09-13]. (原始内容存档于2011-09-23). 
  95. ^ Yip, Spencer. Report: Final Fantasy X HD In "Early Development". Siliconera. 2012-01-02 [2012-01-03]. (原始内容存档于2012-01-04). 
  96. ^ Check Out Final Fantasy X: HD Version for the PS Vita. Kotaku.com. [2013-07-16]. (原始内容存档于2013-07-29). 
  97. ^ 97.0 97.1 Sam. 《Final Fantasy X / X-2 HD》中文版確定月底上市 將推 PS Vita 同捆組. 巴哈姆特電玩資訊站. 2014-02-13 [2014-10-01]. (原始内容存档于2019-05-03). 
  98. ^ 存档副本. [2014-10-01]. (原始内容存档于2015-05-11). 
  99. ^ Ishaan. Yes, Final Fantasy X-2 Is Getting An HD Remaster, Too. Siliconera.com. 2013-03-20 [2013-03-21]. (原始内容存档于2013-03-22). 
  100. ^ Final Fantasy X | X-2 HD Remaster. Finalfantasyxhd.com. [2013-07-16]. (原始内容存档于2013-07-14). 
  101. ^ Kubba, Sinan. Final Fantasy X/X-2 HD Remaster pushed back to March 2014. Joystiq. 2013-11-18 [2013-11-18]. (原始内容存档于2016-03-04). 
  102. ^ 102.0 102.1 Edge February 2002; issue 107. Future plc. 2002: 76–77. 
  103. ^ SquareSoft. Edge Reviews Database. Edge. [2011-08-14]. (原始内容存档于2011-07-13). 
  104. ^ プレイステーション2 - ファイナルファンタジーX. Weekly Famitsu. No.915 Pt.2. Pg.63. 30 June 2006.
  105. ^ Final Fantasy – famitsu Scores Archive. Famitsu Scores Archive. [2008-07-16]. (原始内容存档于2008-07-14). 
  106. ^ 106.0 106.1 106.2 Weigand, Mike. GamePro: Final Fantasy X. GamePro. 2001-12-14 [2010-07-13]. (原始内容存档于2010-09-27). 
  107. ^ 107.0 107.1 107.2 Liu, Johnny. GameRevolution: Final Fantasy X. Game Revolution. Atomic Online. 2001-12-01 [2010-07-13]. (原始内容存档于2009-11-02). 
  108. ^ 108.0 108.1 Leeper, Justin. Final Fantasy X. Game Informer. [2008-11-23]. (原始内容存档于2005-02-24). 
  109. ^ 109.0 109.1 Kasavin, Greg. Final Fantasy X Review. GameSpot. CBS Interactive. 2001-12-14 [2008-11-23]. (原始内容存档于2009-02-12). 
  110. ^ 110.0 110.1 Padilla, Raymond. Final Fantasy X Review. GameSpy. 2001-12-15 [2008-11-20]. (原始内容存档于2012-07-15). 
  111. ^ 111.0 111.1 Final Fantasy X Reviews. Game Rankings. CBS Interactive. [2008-11-24]. (原始内容存档于2009-01-11). 
  112. ^ 112.0 112.1 112.2 Final Fantasy X (ps2: 2001): Reviews. Metacritic. CBS Interactive. [2008-11-23]. (原始内容存档于2008-09-17). 
  113. ^ 113.0 113.1 最優秀賞は「FF10」!! 「第6回 CESA GAME AWARDS」授賞式. GPARA.COM. [2009-05-28]. (原始内容存档于2011-08-26). 
  114. ^ The History of Final Fantasy. GameSpot. [2012-06-11]. (原始内容存档于2004-06-06). 
  115. ^ IGN Staff. Final Fantasy X Sells Like Crazy; World Not Shocked. IGN. News Corporation. 2001-07-19 [2008-11-24]. (原始内容存档于2011-08-02). 
  116. ^ 116.0 116.1 Craig Glenday (编). Record Breaking Games: Role-Playing Games. Guinness World Records Gamer's Edition 2008. Guinness World Records. Guinness. 2008-03-11: 156–167. ISBN 978-1-904994-21-3. 
  117. ^ IGN Staff. Final Fantasy X Approaches 2 Million Copies Sold. IGN. News Corporation. 2001-07-24 [2008-11-24]. (原始内容存档于2012-05-20). 
  118. ^ IGN Staff. FFX Tops Sales Charts. IGN. 2001-01-07 [2008-11-24]. (原始内容存档于2012-05-20). 
  119. ^ Varanini, Giancarlo. Final Fantasy X sales meet expectations. GameSpot. News Corporation. 2002-01-30 [2008-11-24]. (原始内容存档于2009-02-05). 
  120. ^ Calvert, Justin. Final Fantasy X-2 sells a million. GameSpot. CBS Interactive. 2004-01-20 [2008-11-24]. (原始内容存档于2008-12-07). 
  121. ^ 存档副本. [2018-12-19]. (原始内容存档于2019-05-02). 
  122. ^ 122.0 122.1 存档副本. [2018-12-18]. (原始内容存档于2018-12-18). 
  123. ^ 123.0 123.1 IGN Staff. Final Fantasy X Gets Rated in Japan. IGN. News Corporation. 2001-07-13 [2008-11-24]. (原始内容存档于2012-02-12). 
  124. ^ Edge Staff. Japan Votes on All Time Top 100. Edge. 2006-03-03 [2008-11-24]. (原始内容存档于2008-07-23). 
  125. ^ The Best and Worst of 2001. GameSpot. CBS Interactive. [2010-07-06]. (原始内容存档于2012-05-20). 
  126. ^ IGN PlayStation Team. The Top 25 PS2 Games of All Time. IGN. News Corporation. 2007-03-16 [2008-11-24]. (原始内容存档于2009-02-28). 
  127. ^ The Top 10 Best Looking PS2 Games of All Time. IGN. 2010-05-07 [2010-06-29]. (原始内容存档于2010-06-29). 
  128. ^ Top 25 PS2 Games. GameSpy: 6. 2007-03-16 [2010-07-05]. (原始内容存档于2010-07-12). 
  129. ^ Sharkey, Scott; Betenhausen, Shane; Nelson, Michael. Top 5 Videogame Spoilers. 1UP.com. [2010-06-02]. (原始内容存档于2012-07-16). 
  130. ^ The Top 10 Tuesday: Best Pre-Rendered Cutscenes. IGN. News Corporation. 2006-06-20 [2010-06-29]. (原始内容存档于2011-06-29). 
  131. ^ Readers' Picks Top 100 Games. IGN. News Corporation. 2006-06-20 [2010-06-29]. (原始内容存档于2010-08-14). 
  132. ^ Kalata, Kurt. A Japanese RPG Primer – Final Fantasy X. Gamasutra: 15. 2008-03-19 [2009-11-25]. (原始内容存档于2016-03-03). 
  133. ^ Game Informer staff. The Top 200 Games of All Time. Game Informer. December 2009, (200): 44–79. 
  134. ^ Spring 2004: Best. Game. Ever. GameFAQs. [2008-07-16]. (原始内容存档于2009-02-09). 
  135. ^ Fall 2005: 10-Year Anniversary Contest—The 10 Best Games Ever. GameFAQs. [2008-07-16]. (原始内容存档于2009-03-16). 
  136. ^ The Top 7... Best Final Fantasy games. GamesRadar: 2. 2008-03-19 [2010-07-05]. (原始内容存档于2011-06-15). 
  137. ^ Ranking the Final Fantasy Series. IGN. News Corporation: 1. 2009-12-09 [2010-07-05]. (原始内容存档于2010-06-15). 
  138. ^ AIAS ANNUAL AWARDS > 6TH ANNUAL AWARDS. Academy of Interactive Arts & Sciences. [2008-11-19]. (原始内容存档于2010-10-23). 
  139. ^ BEST OF 2001: Overall Game of the Year. GameFaqs. [2012-01-06]. (原始内容存档于2011-12-19). 
  140. ^ Ashcraft, Brian. Dengeki Readers Say Fav 2007 Game, Fav of All Time. Kotaku. 2008-03-06 [2008-03-29]. (原始内容存档于2008-03-28). 
  141. ^ Romano, Sal. Famitsu's top 20 list of tear-inducing games. Gematsu. 2011-12-29 [2012-02-24]. (原始内容存档于2012-03-06). 
  142. ^ 【アンケート結果発表】感動して泣いてしまったゲームはありますか? [(Survey results) Are There Emotional Games That Made You Cry?]. ASCII Media Works. 2008-10-15 [2012-05-07]. (原始内容存档于2012-04-19) (日语). 
  143. ^ Hooker, Heath. Top 10 Final Fantasy Characters. GameZone. [2012-06-14]. (原始内容存档于2012-05-09). 
  144. ^ Great Loves - Features at GameSpot. GameSpot. CBS Interactive. 2006-02-14 [2008-03-13]. (原始内容存档于2007-05-18). 
  145. ^ The 14 Best Videogame Couples. GamesRadar. 2006-02-14 [2010-02-14]. (原始内容存档于2011-06-15). 
  146. ^ Studio BentStuff (编). Final Fantasy X Ultimania Ω. DigiCube. 2001: 191. ISBN 4-88787-021-3 (日语). 
  147. ^ Sato. Final Fantasy X Scenario Writer On The Possibility Of Final Fantasy X-3. Siliconera. 2013-12-26 [2013-12-26]. (原始内容存档于2013-12-27). 
  148. ^ Final Fantasy Retrospective Part VII. GameTrailers. 2007-08-28 [2009-04-06]. (原始内容存档于2009-06-22). 

外部链接