火星象棋
火星象棋(Jetan Chess)是英國小說家埃德加·賴斯·巴勒斯在1922年在小說《火星棋子》(The Chessmen of Mars)中提出的象棋類遊戲。該書的第二章說明了遊戲的大致規則,並且在第十七章還描述了一場對局的一部分。[1][2]
原文描述
“ | The men are placed upon the board as in chess upon the first two rows next the players. In order from left to right on the line of squares nearest the players, the jetan pieces are Warrior, Padwar, Dwar, Flier, Chief, Princess, Flier, Dwar, Padwar, Warrior. In the next line all are Panthans except the end pieces, which are called Thoats, and represent mounted warriors.
The Panthans, which are represented as warriors with one feather, may move one space in any direction except backward; the Thoats, mounted warriors with three feathers, may move one straight and one diagonal, and may jump intervening pieces; Warriors, foot soldiers with two feathers, straight in any direction, or diagonally, two spaces; Padwars, lieutenants wearing two feathers, two diagonal in any direction, or combination; Dwars, captains wearing three feathers, three spaces straight in any direction, or combination; Fliers, represented by a propellor with three blades, three spaces in any direction, or combination, diagonally, and may jump intervening pieces; the Chief, indicated by a diadem with ten jewels, three spaces in any direction, straight, or diagonal; Princess, diadem with a single jewel, same as Chief, and can jump intervening pieces. The game is won when a player places any of his pieces on the same square with his opponent's Princess, or when a Chief takes a Chief. It is drawn when a Chief is taken by any opposing piece other than the opposing Chief; or when both sides have been reduced to three pieces, or less, of equal value, and the game is not terminated in the following ten moves, five apiece. This is but a general outline of the game, briefly stated. |
” |
——愛德加·萊斯·巴勒斯,《The Chessmen of Mars》第二章 |
規則
棋盤
火星象棋使用10x10橘黑色相間的方格棋盤。
棋子和初始佈置
每方各有20枚棋子,分別為1個長官;1個公主;2個飛官;2個上尉;2個中尉;2個武士;2個騎士和8個步兵。遊戲開始前,雙方將棋子照以下方式佈置於自己的底線。
騎士 步兵 步兵 步兵 步兵 步兵 步兵 步兵 步兵 騎士 武士 中尉 上尉 飛官 長官 公主 飛官 上尉 中尉 武士
棋子移動
- 長官:隨意變換方向直或斜走正好三格,不可越過棋子。
- 公主:隨意變換方向直或斜走正好三格,可越過棋子。
- 飛官:隨意變換方向斜走正好三格,可越過棋子。
- 上尉:隨意變換方向直走正好三格,不可越過棋子。
- 中尉:隨意變換方向斜走正好兩格,不可越過棋子。
- 武士:隨意變換方向直走正好兩格,不可越過棋子。
- 騎士:直走一格再隨意方向斜走一格,可越過棋子。
- 步兵:向前或橫走一格,不可後退。
移動兩格或三格的棋子在移動時可以隨意變換方向,但同一個回合內不可重覆經過同個格子且必需走滿規定的步數。公主、飛官和騎士移動時能越過中途遇到的棋子,而其他棋子若選擇的路徑上有棋子則被阻擋不能移動。除了公主以外,所有的棋子移動後若和敵方的棋子佔據同一個格子皆吃掉該敵棋子。
公主的特殊移動和限制
- 公主不能吃任何棋子。
- 公主有一次機會可以隨意飛到棋盤上的任何地方。
勝利條件及和局
- 率先吃掉敵方公主者勝
- 率先以長官吃掉敵方長官者勝
- 若一方長官被其他非長官的棋子吃掉,和局
- 若雙方皆剩三個或不到三個棋子,而在五回合內都無法取得勝利條件,和局。[3]
為了減少和局,也有廢棄原先版本和局規則的玩法。
參考資料
外部連結
https://www.zillions-of-games.com/cgi-bin/zilligames/submissions.cgi?do=show;id=519 (頁面存檔備份,存於互聯網檔案館)