火星象棋
火星象棋(Jetan Chess)是英国小说家埃德加·赖斯·巴勒斯在1922年在小说《火星棋子》(The Chessmen of Mars)中提出的象棋类游戏。该书的第二章说明了游戏的大致规则,并且在第十七章还描述了一场对局的一部分。[1][2]
原文描述
“ | The men are placed upon the board as in chess upon the first two rows next the players. In order from left to right on the line of squares nearest the players, the jetan pieces are Warrior, Padwar, Dwar, Flier, Chief, Princess, Flier, Dwar, Padwar, Warrior. In the next line all are Panthans except the end pieces, which are called Thoats, and represent mounted warriors.
The Panthans, which are represented as warriors with one feather, may move one space in any direction except backward; the Thoats, mounted warriors with three feathers, may move one straight and one diagonal, and may jump intervening pieces; Warriors, foot soldiers with two feathers, straight in any direction, or diagonally, two spaces; Padwars, lieutenants wearing two feathers, two diagonal in any direction, or combination; Dwars, captains wearing three feathers, three spaces straight in any direction, or combination; Fliers, represented by a propellor with three blades, three spaces in any direction, or combination, diagonally, and may jump intervening pieces; the Chief, indicated by a diadem with ten jewels, three spaces in any direction, straight, or diagonal; Princess, diadem with a single jewel, same as Chief, and can jump intervening pieces. The game is won when a player places any of his pieces on the same square with his opponent's Princess, or when a Chief takes a Chief. It is drawn when a Chief is taken by any opposing piece other than the opposing Chief; or when both sides have been reduced to three pieces, or less, of equal value, and the game is not terminated in the following ten moves, five apiece. This is but a general outline of the game, briefly stated. |
” |
——爱德加·莱斯·巴勒斯,《The Chessmen of Mars》第二章 |
规则
棋盘
火星象棋使用10x10橘黑色相间的方格棋盘。
棋子和初始布置
每方各有20枚棋子,分别为1个长官;1个公主;2个飞官;2个上尉;2个中尉;2个武士;2个骑士和8个步兵。游戏开始前,双方将棋子照以下方式布置于自己的底线。
骑士 步兵 步兵 步兵 步兵 步兵 步兵 步兵 步兵 骑士 武士 中尉 上尉 飞官 长官 公主 飞官 上尉 中尉 武士
棋子移动
- 长官:随意变换方向直或斜走正好三格,不可越过棋子。
- 公主:随意变换方向直或斜走正好三格,可越过棋子。
- 飞官:随意变换方向斜走正好三格,可越过棋子。
- 上尉:随意变换方向直走正好三格,不可越过棋子。
- 中尉:随意变换方向斜走正好两格,不可越过棋子。
- 武士:随意变换方向直走正好两格,不可越过棋子。
- 骑士:直走一格再随意方向斜走一格,可越过棋子。
- 步兵:向前或横走一格,不可后退。
移动两格或三格的棋子在移动时可以随意变换方向,但同一个回合内不可重复经过同个格子且必需走满规定的步数。公主、飞官和骑士移动时能越过中途遇到的棋子,而其他棋子若选择的路径上有棋子则被阻挡不能移动。除了公主以外,所有的棋子移动后若和敌方的棋子占据同一个格子皆吃掉该敌棋子。
公主的特殊移动和限制
- 公主不能吃任何棋子。
- 公主有一次机会可以随意飞到棋盘上的任何地方。
胜利条件及和局
- 率先吃掉敌方公主者胜
- 率先以长官吃掉敌方长官者胜
- 若一方长官被其他非长官的棋子吃掉,和局
- 若双方皆剩三个或不到三个棋子,而在五回合内都无法取得胜利条件,和局。[3]
为了减少和局,也有废弃原先版本和局规则的玩法。
参考资料
外部链接
https://www.zillions-of-games.com/cgi-bin/zilligames/submissions.cgi?do=show;id=519 (页面存档备份,存于互联网档案馆)